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Thankfully, I never needed to step away from the action to prepare for enemy weaknesses, making combat more streamlined and constant.
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She’s also quite resourceful as her default weapon can switch elements on the fly, which helps alleviate any menu parsing that you would normally do to equip Materia. Yuffie’s acrobatic barrages are reflective of her flashy and eccentric personality. Afterimage effects fill the screen as the whimsical ninja pierces her foes in mid-air while conducting high-altitude flips. The minute I took control of Yuffie, I was enamored with her eye-popping agility – long-range shuriken throws transform into close-combat combos in the blink of an eye. Still, I didn’t mind this because reconnecting with old pals like Jesse and Wedge in Fort Condor or slaying wild beats repeatedly with Yuffie and Sonon’s flashy flurries was where the experience truly came together.Ĭombat is Intermission’s bread and butter. However, this overarching goal often fell to the wayside because the side content was far more enticing to chew on. With the help of fresh-faced Avalanche operatives, Yuffie infiltrates Midgar to retrieve a top-secret, all-powerful Materia. Even though Cloud, Tifa, and Barrett, aren’t the stars of this show, their momentous actions – e.g., the Reactor bombings – still inform Intermission’s story beats. This also helps ground Yuffie and her tight-lipped companion, Sonon, in the larger tale. I always found it nice to overhear pockets of citizens comment on my in-game feats as I completed missions around town. Despite spending most of my time in recycled environments, gossip from nearby NPCs and appearances from familiar faces like Johnny and Chadley made Final Fantasy VII’s world feel alive. These moments, however, play out like the linear, monster-infested locales from the base game. In between the two major locations, you’ll also traverse meandering passages in never-before-seen factories and junkyards. Yuffie’s two chapters take you back to the Slums and Shinra Headquarters. Intermission’s loop is virtually the same as last year’s Remake: scour visually arresting hub areas for treasure chests, arbitrarily placed Materia orbs, and optional task-givers (with the added benefit of Fort Condor, a new table-top minigame). And even though Intermission’s abbreviated plotline never really lands the mark, it ultimately serves as a strong introduction to a beloved protagonist while hinting at what’s to come in additional Final Fantasy VII content. New supporting characters make brief appearances and help bring the Slums, and the sectors beyond it, to life. Yuffie’s ninjutsu and shuriken-centric abilities are an invigoratingly frenetic addition to Remake’s deep, real-time combat system. In Episode Intermission, Yuffie Kisaragi, self-proclaimed Wutai ninja extraordinaire, finally makes an appropriately pompous entrance and joins the anti-Shinra fray.
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