

The value will either be 5812 psi (401 bar) or 5783 psi (399 bar). There will be a value showing on the screen which represents the pressure of the correct reactor. In the lab are some monitors, and explosives can destroy the screens. Pressure - This is why the warning message above is there. If it is a symbol instead of a number, this represents the number 1 instead. Near the bottom of the piece of paper is a number followed by x H, this number represents the number of nozzles. This information is on a clipboard that spawns randomly in the house or lab. Number of nozzles - Each engine has 1, 2 or 3 nozzles attached to the gas tank. This notepad is either in the lab or on a table or desk in the upstairs of the house. You can find the information for which gas the correct reactor uses on a notepad. This is all the information you will need to find the right reactor:Ĭolour - Reactors use one of three different gases, which will correspond to the colour of the gas tank attached to it. Here is where we need to find the information to determine the right reactor. Once done, you will need to enter the lab. Once in, the computer hack will take 3:20 to complete, so if you have gone loud already, it's a long wait. One of the pieces of intel you could've got on day 1 was a keycard, so this will help, otherwise, you'll have to use the drill to get in. To start off, you need to find the security room and hack the computer inside. There is also an achievement for getting the engine on the first try in this heist, this is good to go for now as the less time you're in this heist, the better. I would highly recommend doing this in co-op, as this day is very difficult, as with most loud heists. Solo/Co-op: This day cannot be done silently in its entirety, as the police will be alerted once the helicopter is called regardless, so bring your loud builds. Day 2 (Loud)Īssets: Alex Ammo Drop and Extra Helicopter Fuel (in case you don't get the engine on the first try) These are random and can give you a variety of different intel for day 2. One is on the table upstairs, and one is on a table on the balcony. One is on the table on the ground floor by the stairs to the basement. There are also 3 pieces of intel that hopefully weren't burned. At least 2 will spawn, a maximum of 3, make sure to look in every room in the main house, including the basement. They do not wander off or behave unpredictably, so all of your problems with "RNG" can likely simply be solved with more experience and better play.After everyone is dead, look for safes around the house. It is simply an AI behavior that you should be aware of when you're playing the game. But they do that on every map, and they even do it in loud missions. Yes, guards will walk on things or through the corner of walls sometimes. You have 14 sensor mines to keep track of two enemies, and Garrett is mostly stationary, so it's really just one.

So, unless you are doing an achievement or going for all the extra loot, the entire mission boils down to avoiding only TWO enemies. If you can reliably get past the security barrier without using a pager, then you can kill four guards on the second half of the map, leaving you one guard and Garrett to deal with. The only "bad RNG" is that sometimes you are required to go to Evidence with a Keycard to retrieve the box. It is one of the easiest heists to complete on DS/OD, especially if you're not going for the bonus loot. I never understood the frustrations that players have with Breakin' Feds. They just kinda wander about and do whatever the hell they please, occasionally remembering they need to at least pretend they have a predefined path.Īnd there's so many of them, holy hell, it's the middle of the damn night and there's like 20 people patrolling a single floor. I just can't do this anymore, it's driving me up a damn wall. Next try, I actually get Garrett out, I move in and disable the boxes, then once more, guard just goes completely off track and runs right into me. Restart, get to the same position, creep into the security office and handle the cameras, guard just decides to walk into the security office and find the dead body in a bag. 5 guards do this, so 6th comes along and I say alright, wait for him to walk by sneak out then the guard suddenly decides to do a 180 and immediately catches me. Ducking into a meeting room and waiting for guards to walk by I keep an eye on them and see they tend to go towards a point, stop, then continue on. So trying to get the last box on Breaking Feds, and I've managed to somewhat reliably get past the initial security barrier, I get to Garrett's office and start trying to lure him out. Now I don't mind so much the camera locations, or location of an objective, but the guards are by far the worst. It's an old issue, but it's still an issue and it's part of why stealth just isn't fun.
